如何显示一个进度条开启进度条:unit Q2;inte**ce uses Classes, SysUtils;procedure Main(Npc: TNormNpc; Player: TPlayObject; Args传奇合击私服网: TArgs);implementationproce176金币复古dure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);begin Player.ShowProgress(开启中...{进度条上显示的信息}, 30{进度条时长30秒}, 1000{进度条标记}, True{移动、攻击或被被攻击的时候取消进度条事件}); //开启进度条 //如果当前存在进度条则返回False //进度条计时结束后调用QFunctionNpc单元中的ProgressEvent函数,其中可根据EventID进行事件处理end;end.处理进度条事件:unit QFunctionNpc;inte**ce uses Classes, SysUtils;//用户执行进度条事件触发,只有脚本调用ShowProgress函数且最终执行其事件才会触发本函数procedure ProgressEvent(Npc: TNormNpc; Player: TPlayObject; EventID: Integer);//用户角度条执行失败触发procedure ProgressFaild(Npc: TNormNpc; Player: TPlayObject; EventID: Integer);implementationprocedure ProgressEvent(Npc: TNormNpc; Player: TPlayObject; EventID: Integer);begin case EventID of 1000: Player.Mess机战私服agebox(执行进度条事件,事件ID: + IntToStr(EventID)); end;end;procedure ProgressFaild(Npc: TNormNpc; Player: TPlayObject; EventID: Integer);begin case EventID of 1000: Player.Messagebox(执行进度条事件失败,事件ID: + IntToStr(EventID)); end;end;end.